CS:GO: Update Released

geschrieben von DrJRanger :: 05.10.2012 08:47
Release Notes for 10/3/2012

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[ Minor Fixes ]
Matchmaking
-Added a vote to continue playing competitive match with bots after a human player abandons the match, unanimous agreement of remaining human players is required to continue playing with bots.
-Reduced time required for confirming match when searching for competitive players and servers.
-Improved overall search times in competitive queue mode.
-Added a client message when the wamup period ends.
-Extended competitive match warmup period to 90 seconds.
-Message of the day will automatically dismiss itself when competitive match starts.
-Added an explanation to competitive cooldown timer for clients.
-Added a condition to apply competitive cooldown to players who have disconnected from the match.
-Implemented scaling cooldown periods for repeat incidences.

Vertigo
-Rearranged props below the boost-up ladder to prevent players jumping onto the ladder without boosting
-Clipped off various tiny ledges
-Made small props protruding from walls non-solid
-Fixed visible nodraw in ceiling hole Misc
-Fixed a long standing bug where you could lose mouse input when you got to the team select screen.
-Fixed a bug where the color correction during freeze time did not account for the players also being invulnerable during the new warmup - this fixed the CC gap at the start.
-Fixed some bugs relating to the warmup notification not reliably showing for late joiners.
-The chat now displays when the warmup has ended, just like when it is in progress.


CS:GO: Change is coming

geschrieben von DrJRanger :: 01.10.2012 14:16

Lately we’ve been hinting at some of the big changes on the way for Counter-Strike: Global Offensive.

On Monday, we will release a major update to CS:GO. It will feature a revised matchmaking system for Classic Competitive mode, two maps (the classic de_vertigo and the fast-paced ar_monastery), and a ton of bug fixes based on community feedback.